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Artificial Intelligence - Who Is Sherry Turkle?

 


 

 

Sherry Turkle(1948–) has a background in sociology and psychology, and her work focuses on the human-technology interaction.

While her study in the 1980s focused on how technology affects people's thinking, her work in the 2000s has become more critical of how technology is utilized at the expense of building and maintaining meaningful interpersonal connections.



She has employed artificial intelligence in products like children's toys and pets for the elderly to highlight what people lose out on when interacting with such things.


Turkle has been at the vanguard of AI breakthroughs as a professor at the Massachusetts Institute of Technology (MIT) and the creator of the MIT Initiative on Technology and the Self.

She highlights a conceptual change in the understanding of AI that occurs between the 1960s and 1980s in Life on the Screen: Identity inthe Age of the Internet (1995), substantially changing the way humans connect to and interact with AI.



She claims that early AI paradigms depended on extensive preprogramming and employed a rule-based concept of intelligence.


However, this viewpoint has given place to one that considers intelligence to be emergent.

This emergent paradigm, which became the recognized mainstream view by 1990, claims that AI arises from a much simpler set of learning algorithms.

The emergent method, according to Turkle, aims to emulate the way the human brain functions, assisting in the breaking down of barriers between computers and nature, and more generally between the natural and the artificial.

In summary, an emergent approach to AI allows people to connect to the technology more easily, even thinking of AI-based programs and gadgets as children.



Not just for the area of AI, but also for Turkle's study and writing on the subject, the rising acceptance of the emerging paradigm of AI and the enhanced relatability it heralds represents a significant turning point.


Turkle started to employ ethnographic research techniques to study the relationship between humans and their gadgets in two edited collections, Evocative Objects: Things We Think With (2007) and The Inner History of Devices (2008).


She emphasized in her book The Inner History of Devices that her intimate ethnography, or the ability to "listen with a third ear," is required to go past the advertising-based clichés that are often employed when addressing technology.


This method comprises setting up time for silent meditation so that participants may think thoroughly about their interactions with their equipment.


Turkle used similar intimate ethnographic approaches in her second major book, Alone Together

Why We Expect More from Technology and Less from Each Other (2011), to argue that the increasing connection between people and the technology they use is harmful.

These issues are connected to the increased usage of social media as a form of communication, as well as the continuous degree of familiarity and relatability with technology gadgets, which stems from the emerging AI paradigm that has become practically omnipresent.

She traced the origins of the dilemma back to early pioneers in the field of cybernetics, citing, for example, Norbert Weiner's speculations on the idea of transmitting a human person across a telegraph line in his book God & Golem, Inc.(1964).

Because it reduces both people and technology to information, this approach to cybernetic thinking blurs the barriers between them.



In terms of AI, this implies that it doesn't matter whether the machines with which we interact are really intelligent.


Turkle claims that by engaging with and caring for these technologies, we may deceive ourselves into feeling we are in a relationship, causing us to treat them as if they were sentient.

In a 2006 presentation titled "Artificial Intelligence at 50: From Building Intelligence to Nurturing Sociabilities" at the Dartmouth Artificial Intelligence Conference, she recognized this trend.

She identified the 1997 Tamagotchi, 1998 Furby, and 2000 MyReal Baby as early versions of what she refers to as relational artifacts, which are more broadly referred to as social machines in the literature.

The main difference between these devices and previous children's toys is that these devices come pre-animated and ready for a relationship, whereas previous children's toys required children to project a relationship onto them.

Turkle argues that this change is about our human weaknesses as much as it is about computer capabilities.

In other words, just caring for an item increases the likelihood of not only seeing it as intelligent but also feeling a connection to it.

This sense of connection is more relevant to the typical person engaging with these technologies than abstract philosophic considerations concerning the nature of their intelligence.



Turkle delves more into the ramifications of people engaging with AI-based technologies in both Alone Together and Reclaiming Conversation: The Power of Talk in a Digital Age (2015).


She provides the example of Adam in Alone Together, who appreciates the appreciation of the AI bots he controls over in the game Civilization.

Adam appreciates the fact that he is able to create something fresh when playing.

Turkle, on the other hand, is skeptical of this interaction, stating that Adam's playing isn't actual creation, but rather the sensation of creation, and that it's problematic since it lacks meaningful pressure or danger.

In Reclaiming Conversation, she expands on this point, suggesting that social partners simply provide a perception of camaraderie.

This is important because of the value of human connection and what may be lost in relationships that simply provide a sensation or perception of friendship rather than true friendship.

Turkle believes that this transition is critical.


She claims that although connections with AI-enabledtechnologies may have certain advantages, they pale in contrast to what is missing: 

  • the complete complexity and inherent contradictions that define what it is to be human.


A person's connection with an AI-enabled technology is not as intricate as one's interaction with other individuals.


Turkle claims that as individuals have become more used to and dependent on technology gadgets, the definition of friendship has evolved.


  • People's expectations for companionship have been simplified as a result of this transformation, and the advantages that one wants to obtain from partnerships have been reduced.
  • People now tend to associate friendship only with the concept of interaction, ignoring the more nuanced sentiments and arguments that are typical in partnerships.
  • By engaging with gadgets, one may form a relationship with them.
  • Conversations between humans have become merely transactional as human communication has shifted away from face-to-face conversation and toward interaction mediated by devices. 

In other words, the most that can be anticipated is engagement.



Turkle, who has a background in psychoanalysis, claims that this kind of transactional communication allows users to spend less time learning to view the world through the eyes of another person, which is a crucial ability for empathy.


Turkle argues we are in a robotic period in which people yearn for, and in some circumstances prefer, AI-based robotic companionship over that of other humans, drawing together these numerous streams of argument.

For example, some people enjoy conversing with their iPhone's Siri virtual assistant because they aren't afraid of being judged by it, as evidenced by a series of Siri commercials featuring celebrities talking to their phones.

Turkle has a problem with this because these devices can only respond as if they understand what is being said.


AI-based gadgets, on the other hand, are confined to comprehending the literal meanings of data stored on the device.

They can decipher the contents of phone calendars and emails, but they have no idea what any of this data means to the user.

There is no discernible difference between a calendar appointment for car maintenance and one for chemotherapy for an AI-based device.

A person may lose sight of what it is to have an authentic dialogue with another human when entangled in a variety of these robotic connections with a growing number of technologies.


While Reclaiming Communication documents deteriorating conversation skills and decreasing empathy, it ultimately ends on a positive note.

Because people are becoming increasingly dissatisfied with their relationships, there may be a chance for face-to-face human communication to reclaim its vital role.


Turkle's ideas focus on reducing the amount of time people spend on their phones, but AI's involvement in this interaction is equally critical.


  • Users must accept that their virtual assistant connections will never be able to replace face-to-face interactions.
  • This will necessitate being more deliberate in how one uses devices, prioritizing in-person interactions over the faster and easier interactions provided by AI-enabled devices.


~ Jai Krishna Ponnappan

Find Jai on Twitter | LinkedIn | Instagram


You may also want to read more about Artificial Intelligence here.



See also: 

Blade Runner; Chatbots and Loebner Prize; ELIZA; General and Narrow AI; Moral Turing Test; PARRY; Turing, Alan; 2001: A Space Odyssey.


References And Further Reading

  • Haugeland, John. 1997. “What Is Mind Design?” Mind Design II: Philosophy, Psychology, Artificial Intelligence, edited by John Haugeland, 1–28. Cambridge, MA: MIT Press.
  • Searle, John R. 1997. “Minds, Brains, and Programs.” Mind Design II: Philosophy, Psychology, Artificial Intelligence, edited by John Haugeland, 183–204. Cambridge, MA: MIT Press.
  • Turing, A. M. 1997. “Computing Machinery and Intelligence.” Mind Design II: Philosophy, Psychology, Artificial Intelligence, edited by John Haugeland, 29–56. Cambridge, MA: MIT Press.



AI Glossary - What Is ARIS?

 



ARIS is a commercially available artificial intelligence system that aids in the assignment of airport gates to inbound planes.

It assigns airport gates and provides an overall perspective of current operations to human decision makers using rule-based reasoning, constraint propagation, and spatial planning.

Using Ascent Technology's fully-integrated From Touchdown to Takeoff® cloud-hosted service, ARIS is a part of the SmartAirport Operations Center solution allows you to deploy human and physical resources on the ground to maximum advantage, even in the face of inevitable delays to your operations.


The SmartAirport Information Manager tools let you to codify and modify your business information, store it in a secure yet flexible repository, and share it throughout your company to facilitate collaborative decision-making. 


They also allow you to develop, amend, and manage flight schedules that drive resource allocation choices, as well as connect the SmartAirport Operations Center to other systems. 

ARIS/SmartBase airport database (AODB), ARIS/SmartBus communication middleware, ARIS/Reports data analyzer, ARIS/SL schedule loader, ARIS/SB schedule builder, and ARIS/BIS billing-information system are some of the company's most popular products.


~ Jai Krishna Ponnappan

Find Jai on Twitter | LinkedIn | Instagram


AI - SyNAPSE

 


 

Project SyNAPSE (Systemsof Neuromorphic Adaptive Plastic Scalable Electronics) is a collaborativecognitive computing effort sponsored by the Defense Advanced Research ProjectsAgency to develop the architecture for a brain-inspired neurosynaptic computercore.

The project, which began in 2008, is a collaboration between IBM Research, HRL Laboratories, and Hewlett-Packard.

Researchers from a number of universities are also involved in the project.


The acronym SyNAPSE comes from the Ancient Greek word v, which means "conjunction," and refers to the neural connections that let information go to the brain.



The project's purpose is to reverse-engineer the functional intelligence of rats, cats, or potentially humans to produce a flexible, ultra-low-power system for use in robots.

The initial DARPA announcement called for a machine that could "scale to biological levels" and break through the "algorithmic-computational paradigm" (DARPA 2008, 4).

In other words, they needed an electronic computer that could analyze real-world complexity, respond to external inputs, and do so in near-real time.

SyNAPSE is a reaction to the need for computer systems that can adapt to changing circumstances and understand the environment while being energy efficient.

Scientists at SyNAPSE are working on neuromorphicelectronics systems that are analogous to biological nervous systems and capable of processing data from complex settings.




It is envisaged that such systems would gain a considerable deal of autonomy in the future.

The SyNAPSE project takes an interdisciplinary approach, drawing on concepts from areas as diverse as computational neuroscience, artificial neural networks, materials science, and cognitive science.


Basic science and engineering will need to be expanded in the following areas by SyNAPSE: 


  •  simulation—for the digital replication of systems in order to verify functioning prior to the installation of material neuromorphological systems.





In 2008, IBM Research and HRL Laboratories received the first SyNAPSE grant.

Various aspects of the grant requirements were subcontracted to a variety of vendors and contractors by IBM and HRL.

The project was split into four parts, each of which began following a nine-month feasibility assessment.

The first simulator, C2, was released in 2009 and operated on a BlueGene/P supercomputer, simulating cortical simulations with 109 neurons and 1013 synapses, similar to those seen in a mammalian cat brain.

Following a revelation by the Blue Brain Project leader that the simulation did not meet the complexity claimed, the software was panned.

Each neurosynaptic core is 2 millimeters by 3 millimeters in size and is made up of materials derived from human brain biology.

The cores and actual brains have a more symbolic than comparable relationship.

Communication replaces real neurons, memory replaces synapses, and axons and dendrites are replaced by communication.

This enables the team to explain a biological system's hardware implementation.





HRL Labs stated in 2012 that it has created the world's first working memristor array layered atop a traditional CMOS circuit.

The term "memristor," which combines the words "memory" and "transistor," was invented in the 1970s.

Memory and logic functions are integrated in a memristor.

In 2012, project organizers reported the successful large-scale simulation of 530 billion neurons and 100 trillion synapses on the Blue Gene/Q Sequoia machine at Lawrence Livermore National Laboratory in California, which is the world's second fastest supercomputer.





The TrueNorth processor, a 5.4-billion-transistor chip with 4096 neurosynaptic cores coupled through an intrachip network that includes 1 million programmable spiking neurons and 256 million adjustable synapses, was presented by IBM in 2014.

Finally, in 2016, an end-to-end ecosystem (including scalable systems, software, and apps) that could fully use the TrueNorth CPU was unveiled.

At the time, there were reports on the deployment of applications such as interactive handwritten character recognition and data-parallel text extraction and recognition.

TrueNorth's cognitive computing chips have now been put to the test in simulations like a virtual-reality robot driving and playing the popular videogame Pong.

DARPA has been interested in the construction of brain-inspired computer systems since the 1980s.

Dharmendra Modha, director of IBM Almaden's Cognitive ComputingInitiative, and Narayan Srinivasa, head of HRL's Center for Neural and Emergent Systems, are leading the Project SyNAPSE project.


~ Jai Krishna Ponnappan

Find Jai on Twitter | LinkedIn | Instagram


You may also want to read more about Artificial Intelligence here.



See also: 


Cognitive Computing; Computational Neuroscience.


References And Further Reading


Defense Advanced Research Projects Agency (DARPA). 2008. “Systems of Neuromorphic Adaptive Plastic Scalable Electronics.” DARPA-BAA 08-28. Arlington, VA: DARPA, Defense Sciences Office.

Hsu, Jeremy. 2014. “IBM’s New Brain.” IEEE Spectrum 51, no. 10 (October): 17–19.

Merolla, Paul A., et al. 2014. “A Million Spiking-Neuron Integrated Circuit with a Scalable Communication Network and Interface.” Science 345, no. 6197 (August): 668–73.

Monroe, Don. 2014. “Neuromorphic Computing Gets Ready for the (Really) Big Time.” Communications of the ACM 57, no. 6 (June): 13–15.




AI - Spiritual Robots.

 




In April 2000, Indiana University cognitive scientist Douglas Hofstadter arranged a symposium called "Will Spiritual Robots Replace Humanity by 2100?" at Stanford University.


Frank Drake, astronomer and SETI director, John Holland, creator of genetic algorithms, Bill Joy of Sun Microsystems, computer scientist John Koza, futurist Ray Kurzweil, public key cryptography architect Ralph Merkle, and roboticist Hans Moravec were among the panelists.


Several of the panelists gave their thoughts on the conference's theme based on their own writings.


  • Kurzweil's optimistic futurist account of artificial intelligence, The Age of Spiritual Machines, had just been published (1999).
  • In Robot: Mere Machine to Transcendent Mind, Moravec presented a positive picture of machine superintelligence (1999).
  • Bill Joy had just written a story for Wired magazine called "Why the Future Doesn't Need Us" on the triple technological danger posed by robots, genetic engineering, and nanotechnology (2000).
  • Only Hofstadter believed that Moore's Law doublings of transistors on integrated circuits may lead to spiritual robots as a consequence of the tremendous increase in artificial intelligence technologies.



Is it possible for robots to have souls? 


Can they exercise free will and separate themselves from humanity? 


What does it mean to have a soul for an artificial intelligence? 


Questions like these have been asked since the days of golems, Pinocchio, and the Tin Man, but they are becoming more prevalent in modern writing on religion, artificial intelligence, and the Technological Singularity.



Japan's robotics leadership started with puppetry.


Takemoto Giday and playwright Chikamatsu Monzaemon founded the Takemoto-za in Osaka's Dotonbori district in 1684 to perform bunraku, a theatrical extravaganza involving one-half life-size wooden puppets dressed in elaborate costumes, each controlled by three black-clad onstage performers: a principal puppeteer and two assistants.

Bunraku exemplifies Japan's long-standing fascination in bringing inanimate items to life.

Japan is a world leader in robotics and artificial intelligence today, thanks to a grueling postwar rebuilding effort known as gijutsu rikkoku (nation building via technology).


Television was one of the first technologies to be widely used under technonationalism.

The Japanese government hoped that print and electronic media would encourage people to dream of an electronic lifestyle and reconnect with the global economy by encouraging them to employ innovative technology to do so.

As a result, Japan has become a major culture rival to the United States.

Manga and anime, which feature intelligent and humanlike robots, mecha, and cyborgs, are two of Japan's most recognizable entertainment exports.


The notion of spiritual machinery is widely accepted in Japan's Buddhist and Shinto worldviews.


Masahiro Mori, a roboticist at Tokyo Institute of Technology, has proposed that a sufficiently powerful artificial intelligence may one day become a Buddha.

Mindar, a robot based on the Goddess of Mercy Kannon Bodhisattva, is a new priest at Kyoto's Kodaiji temple.

Mindar is capable of presenting a sermon on the popular Heart Sutra ("form is empty, emptiness is form") while moving arms, head, and torso, and costs a million dollars.

Robot partners are accepted because they are among the things thought to be endowed with kami, the spirit or divinity shared by the gods, nature, objects, and people in the Shinto faith.

In Japan, Shinto priests are still periodically summoned to consecrate or bless new and abandoned electronic equipment.

The Kanda-Myokin Shrine, which overlooks Tokyo's Akihabara electronics retail area, provides prayer, rituals, and talismans aimed at purifying or conferring heavenly protection on items like smart phones, computer operating systems, and hard drives.



Americans, on the other hand, are just now starting to grapple with issues of robot identity and spirituality.


This is partly due to the fact that America's leading faiths have their roots in Christian rites and practices, which have traditionally been adverse to science and technology.


However, the histories of Christianity and robotics are intertwined.

In the 1560s, Philip II of Spain, for example, commissioned the first mechanical monk.


Mechanical automata, according to Stanford University historian Jessica Riskin (2010), are uniquely Catholic in origin.


They allowed for computerized reenactments of biblical tales in churches and cathedrals, as well as artificial equivalents of real humans and celestial entities like as angels for study and contemplation.

They also aided Renaissance and early modern Christian thinkers and theologians in contemplating conceptions of motion, life, and the incorporeal soul.

By the middle of the eighteenth century, "There was no dichotomy between machinery and divinity or vitality in the culture of living machinery that surrounded these machines," Riskin writes.



"On the contrary, the automata symbolized spirit in all of its bodily manifestations, as well as life at its most vibrant" (Riskin 2010, 43).

That spirit is still alive and well today.


SanTO, described as a robot with "divine qualities" and "the first Catholic robot," was unveiled at a conference of the Institute of Electrical and Electronics Engineers in New Delhi in 2019. (Trovato et al. 2019).


In reformist churches, robots are also present.

To commemorate the 500th anniversary of the Reformation, the Protestant churches of Hesse and Nassau unveiled the interactive, multilingual BlessU-2 robot in 2017.

The robot, as its name indicates, selects specific blessings for particular attendees.

The Massachusetts Institute of Technology's God and Computers Project intended to establish a conversation between academics developing artificial intelligence and religious experts.


She characterized herself as a "theological counselor" to MIT's Humanoid Robotics Group's emotional AI experimental robots Cog and Kismet.


Foerst concluded that embodied AI becomes engaged in the divine image of God, develops human capabilities and emotional sociability, and shares equal dignity as a creature in the universe via exercises in machine-man connection, intersubjectivity, and ambiguity.

"Victor Frankenstein and his creation may now be pals." 

Frankenstein will be able to accept that his creation, which he saw as a machine and an objective entity, had evolved into a human person" (Foerst 1996, 692).



Deep existential concerns about Christian thinking and conduct are being raised by robots and artificial intelligence.


Since the 1980s, according to theologian Michael DeLashmutt of the Episcopal Church's General Theological Seminary, "proliferating digital technologies have given birth to a cultural mythology that presents a rival theological paradigm to the one presented by kerygmatic Christian theology" (DeLashmutt 2006, i).



DeLashmutt opposes techno-theology for two reasons.


First, technology is not inherently immutable, and as such, it should not be reified or given autonomy, but rather examined.

Second, information technology isn't the most reliable tool for comprehending the world and ourselves.


In the United States, smart robots are often considered as harbingers of economic disruption, AI domination, and even doomsday.

Several times, Pope Francis has brought up the subject of artificial intelligence ethics.

He discussed the matter with Microsoft President Brad Smith in 2019.

The Vatican and Microsoft have teamed together to award a prize for the finest PhD dissertation on AI for social benefit.

In 2014, creationist academics at Matthews, North Carolina's Southern Evangelical Seminary & Bible College bought an Aldebaran Nao humanoid robot to much fanfare.

The seminarians wanted to learn about self-driving cars and think about the ethics of new intelligent technology in the perspective of Christian theology.



The Ethics and Religious Liberty Commission of the Southern Baptist Convention produced the study "Artificial Intelligence: An Evangelical Statement of Principles" in 2019, rejecting any AI's intrinsic "identity, value, dignity, or moral agency" (Southern Baptist Convention 2019).



Jim Daly of Focus on the Family, Mark Galli of Christianity Today, and theologians Wayne Grudem and Richard Mouw were among the signatories.

Some evangelicals argue that transhumanist ideas regarding humanity's perfectibility via technology are incompatible with faith in Jesus Christ's perfection.

The Christian Transhumanist Association and the Mormon Transhumanist Association both oppose this viewpoint.

Both organizations acknowledge that science, technology, and Christian fellowship all contribute to affirming and exalting humanity as beings created in the image of God.


Robert Geraci, a religious studies professor at Manhattan College, wonders if people "could really think that robots are aware if none of them exercise any religion" (Geraci 2007).


He observes that in the United States, Christian sentiment favors virtual, immaterial artificial intelligence software over materialist robot bodies.

He compares Christian faith in the immortality of the soul to transhumanists' desire for entire brain emulation or mind uploading into a computer.

Mind, according to neuroscientists, is an emergent characteristic of the human brain's 86 billion neurons' networking.

Christian longing for transcendence have similarities to this intellectual construct.



Artificial intelligence's eschatology also contains a concept of freedom from death or agony; in this instance, the afterlife is cyberspatial.


New faiths, at least in part inspired by artificial intelligence, are gaining popularity.

The Church of Perpetual Life, based in Hollywood, Florida, is a transhumanist worship institution dedicated to the advancement of life-extension technology.

Cryonics pioneers Saul Kent and Bill Faloon launched the church in 2013.

Artificial intelligence serial entrepreneur Peter Voss and Transhumanist Party presidential candidate Zoltan Istvan are among the professionals in artificial intelligence and transhumanism who have visited the center.

Martine and Gabriel Rothblatt formed the Terasem Movement, a religion related with cryonics and transhumanism.



"Life is intentional, death is voluntary, god is technical, and love is fundamental," the faith's basic doctrines state (Truths of Terasem 2012).


The realistic Bina48 robot, created by Hanson Robotics and modeled after Martine's husband, is in part a demonstration of Terasem's mindfile-based algorithm, which Terasem believes could one day allow legitimate mind uploading into an artificial substrate (and maybe even bring about everlasting life).

Heaven, according to Gabriel Rothblatt, is similar to a virtual reality simulation.

Anthony Levandowski, an engineer who oversaw the teams that produced Google and Uber's self-driving vehicles, launched The Way of the Future, an AI-based religion.



Levandowski is driven by a desire to build a superintelligent, artificial god with Christian morals.


"If anything becomes much, much smarter in the future," he continues, "there will be a changeover as to who is truly in command." 

"What we want is for the planet's control to pass peacefully and peacefully from people to whoever." 

And to make sure that 'whatever' understands who assisted it in getting along" (Harris 2017).

He is driven to ensure that artificial intelligences have legal rights and are fully integrated into human society.



Spiritual robots have become a popular science fiction motif.


Cutie (QT-1) convinces other robots that human people are too mediocre to be their creators in Isaac Asimov's short tale "Reason" (1941).


Instead, Cutie (QT-1) encourages them to worship the power plant on their space station, calling it the Master of both machines and mankind.

The Mission for Saint Aquin (1951), by Anthony Boucher, is a postapocalyptic novelette that pays tribute to Asimov's "Reason."


It follows a priest called Thomas on a postapocalyptic quest to find the famous evangelist Saint Aquin's last resting place (Boucher patterns Saint Aquin after St. Thomas Aquinas, who used Aristotelian logic to prove the existence of God).


Saint Aquin's corpse is said to have never decayed.

The priest rides a robass (robot donkey) with artificial intelligence; the robass is an atheist and tempter who can engage in theological debate with the priest.

When Saint Aquin is finally discovered after many trials, he is revealed to be an incorruptible android theologian.

Thomas is certain of the accomplishment of his quest—he has discovered a robot with a logical brain that, although manufactured by a human, believes in God.


In Stanislaw Lem’s novella “Trurl and the Construction of Happy Worlds” (1965), a box-dwelling robot race created by a robot engineer is persuaded that their habitat is a paradise to which all other creatures should aspire.


The robots form a religion and begin making preparations to drill a hole in the box in order to bring everyone outside the box into their paradise, willingly or unwillingly.

The constructor of the robots is enraged by this idea, and he destroys them.

Clifford D. Simak, a science fiction grandmaster, is also known for his spiritual robots.



Hezekiel is a robot abbot who leads a Christian congregation of other robots in a monastery in A Choice of Gods (1972).


The group has received a communication from The Principle, a god-like creature, although Hezekiel believes that "God must always be a pleasant old (human) gentleman with a long, white, flowing beard" (Simak 1972, 158).

The robot monks in Project Pope (1981) are on the lookout for paradise and the meaning of the cosmos.

John, a mechanical gardener, tells the Pope that he believes he has a soul.

The Pope, on the other hand, is not so sure.

Because humans refuse to let robots to their churches, the robots establish their own Vatican-17 on a faraway planet.

A massive computer serves as the Pope of the Robots.

Androids idolize their creator Simeon Krug in Robert Silverberg's Hugo-nominated novel Tower of Glass (1970), hoping that he would one day free them from harsh slavery.

They leave faith and rebel when they learn Krug is uninterested in their freedom.

Silverberg's Nebula award-winning short story "Good News from the Vatican" (1971) is about an artificially intelligent robot who is elected Pope Sixtus the Seventh as a compromise candidate.


"If he's elected," Rabbi Mueller continues, "he wants an instant time-sharing arrangement with the Dalai Lama, as well as a reciprocal plug-in with the chief programmer of the Greek Orthodox church, just to start" (Silverberg 1976, 269).

Television shows often include spiritual robots.


In the British science fiction comedy Red Dwarf (1988–1999), sentient computers are equipped with belief chips, which convince them of the existence of silicon paradise.


At the animated television series Futurama (1999–2003, 2008–2013), robots worship in the Temple of Robotology, where Reverend Lionel Preacherbot delivers sermons.

The artificial Cylons are monotheists in the popular reboot and reinterpretation of the Battlestar Galactica television series (2003–2009), whereas the humans of the Twelve Colonies are polytheists.



~ Jai Krishna Ponnappan

Find Jai on Twitter | LinkedIn | Instagram


You may also want to read more about Artificial Intelligence here.



See also: 

Foerst, Anne; Nonhuman Rights and Personhood; Robot Ethics; Technological Singularity.


References & Further Reading:


DeLashmutt, Michael W. 2006. “Sketches Towards a Theology of Technology: Theological Confession in a Technological Age.” Ph.D. diss., University of Glasgow.

Foerst, Anne. 1996. “Artificial Intelligence: Walking the Boundary.” Zygon 31, no. 4: 681–93.

Geraci, Robert M. 2007. “Religion for the Robots.” Sightings, June 14, 2007. https://web.archive.org/web/20100610170048/http://divinity.uchicago.edu/martycenter/publications/sightings/archive_2007/0614.shtml.

Harris, Mark. 2017. “Inside the First Church of Artificial Intelligence.” Wired, November 15, 2017. https://www.wired.com/story/anthony-levandowski-artificial-intelligence-religion/.

Riskin, Jessica. 2010. “Machines in the Garden.” Arcade: A Digital Salon 1, no. 2 (April 30): 16–43.

Silverberg, Robert. 1970. Tower of Glass. New York: Charles Scribner’s Sons.

Simak, Clifford D. 1972. A Choice of Gods. New York: Ballantine.

Southern Baptist Convention. Ethics and Religious Liberty Commission. 2019. “Artificial Intelligence: An Evangelical Statement of Principles.” https://erlc.com/resource-library/statements/artificial-intelligence-an-evangelical-statement-of-principles/

Trovato, Gabriele, Franco Pariasca, Renzo Ramirez, Javier Cerna, Vadim Reutskiy, Laureano Rodriguez, and Francisco Cuellar. 2019. “Communicating with SanTO: The First Catholic Robot.” In 28th IEEE International Conference on Robot and Human Interactive Communication, 1–6. New Delhi, India, October 14–18.

Truths of Terasem. 2012. https://terasemfaith.net/beliefs/.

 

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