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Artificial Intelligence - Who Is Demis Hassabis (1976–)?




Demis Hassabis lives in the United Kingdom and works as a computer game programmer, cognitive scientist, and artificial intelligence specialist.

He is a cofounder of DeepMind, the company that created the AlphaGo deep learning engine.

Hassabis is well-known for being a skilled game player.

His passion for video games paved the way for his career as an artificial intelligence researcher and computer game entrepreneur.

Hassabis' parents noticed his chess prowess at a young age.

At the age of thirteen, he had achieved the status of chess master.

He's also a World Team Champion in the strategic board game Diplomacy, a World Series of Poker Main Event participant, and numerous World Pentamind and World Deca mentathlon Champions in the London Mind Sports Olympiad.

Hassabis began working at Bullfrog Games in Guildford, England, with renowned game designer Peter Molyneux when he was seventeen years old.

Bullfrog was notable for creating a variety of popular computer "god games." A god game is a computer-generated life simulation in which the user has power and influence over semiautonomous people in a diverse world.

Molyneux's Populous, published in 1989, is generally regarded as the first god game.

Has sabis co-designed and coded Theme Park, a simulation management game published by Bullfrog in 1994.

Hassabis dropped out of Bullfrog Games to pursue a degree at Queens' College, Cambridge.

In 1997, he earned a bachelor's degree in computer science.

Following graduation, Hassabis rejoined Molyneux at Lionhead Studios, a new gaming studio.

Hassabis worked on the artificial intelligence for the game Black & White, another god game in which the user reigned over a virtual island inhabited by different tribes, for a short time.

Hassabis departed Lionhead after a year to launch his own video game studio, Elixir Studios.

Hassabis has signed arrangements with major publishers such as Microsoft and Vivendi Universal.

Before closing in 2005, Elixir created a variety of games, including the diplomatic strategy simulation game Republic: The Revolution and the real-time strategy game Evil Genius.

Republic's artificial intelligence is modeled after Elias Canetti's 1960 book People and Authority, which explores problems concerning how and why crowds follow rulers' power (which Hassabis boiled down to force, money, and influence).

Republic required the daily programming efforts of twenty-five programmers over the course of four years.

Hassabis thought that the AI in the game would be valuable to academics.

Hassabis took a break from game creation to pursue additional studies at University College London (UCL).

In 2009, he received his PhD in Cognitive Neuroscience.

In his research of individuals with hippocampal injury, Hassabis revealed links between memory loss and poor imagination.

These findings revealed that the brain's memory systems may splice together recalled fragments of previous experiences to imagine hypothetical futures.

Hassabis continued his academic studies at the Gatsby Computational Neuroscience Unit at UCL and as a Wellcome Trust fellow for another two years.

He was also a visiting researcher at MIT and Harvard University.

Hassabis' cognitive science study influenced subsequent work on unsupervised learning, memory and one-shot learning, and imagination-based planning utilizing generic models in artificial intelligence.

With Shane Legg and Mustafa Suleyman, Hassabis cofounded the London-based AI start-up DeepMind Technologies in 2011.

The organization was focused on interdisciplinary science, bringing together premier academics and concepts from machine learning, neurology, engineering, and mathematics.

The mission of DeepMind was to create scientific breakthroughs in artificial intelligence and develop new artificial general-purpose learning capabilities.

Hassabis has compared the project to the Apollo Program for AI.

DeepMind was tasked with developing a computer capable of defeating human opponents in the abstract strategic board game Go.

Hassabis didn't want to build an expert system, a brute-force computer preprogrammed with Go-specific algorithms and heuristics.

Rather than the chess-playing single-purpose Deep Blue system, he intended to construct a computer that adapted to play ing games in ways comparable to human chess champ Garry Kasparov.

He sought to build a machine that could learn to deal with new issues and have universality, which he defined as the ability to do a variety of jobs.

The reinforcement learning architecture was used by the company's AlphaGo artificial intelligence agent, which was built to compete against Lee Sedol, an eighteen-time world champion Go player.

Agents in the environment (in this example, the Go board) aim to attain a certain objective via reinforcement learning (winning the game).

The agents have perceptual inputs (such as visual input) as well as a statistical model based on environmental data.

The agent creates plans and goes through simulations of actions that will modify the model in order to accomplish the objective while collecting perceptual input and developing a representation of its surroundings.

The agent is always attempting to choose behaviors that will get it closer to its goal.

Hassabis argues that resolving all of the issues of goal-oriented agents in a reinforcement learning framework would be adequate to fulfill artificial general intelligence's promise.

He claims that biological systems work in a similar manner.

The dopamine system in human brains is responsible for implementing a reinforcement learning framework.

To master the game of Go, it usually takes a lifetime of study and practice.

Go includes a significantly broader search area than chess.

On the board, there are more potential Go locations than there are atoms in the cosmos.

It is also thought to be almost hard to develop an evaluation function that covers a significant portion of those places in order to determine where the next stone should be placed on the board.

Each game is essentially unique, and exceptional players describe their decisions as being guided by intuition rather than logic.

AlphaGo addressed these obstacles by leveraging data gathered from thousands of strong amateur games played by human Go players to train a neural network.

After that, AlphaGo played millions of games against itself, predicting how probable each side was to win based on the present board positions.

No specific assessment standards were required in this manner.

In Seoul, South Korea, in 2006, AlphaGo beat Go champion Lee Sedol (four games to one).

The way AlphaGo plays is considered cautious.

It favors diagonal stone placements known as "shoulder hits" to enhance victory while avoiding risk or point spread—thus putting less apparent focus on achieving territorial gains on the board.

In order to play any two-person game, AlphaGo has subsequently been renamed AlphaZero.

Without any human training data or sample games, AlphaZero learns from begin.

It only learns from random play.

After just four hours of training, AlphaZero destroyed Stock fish, one of the best free and open-source chess engines (28 games to 0 with 72 draws).

AlphaZero prefers the mobility of the pieces above their materiality while playing chess, which results in a creative style of play (similar to Go).

Another task the business took on was to develop a versatile, adaptable, and durable AI that could teach itself how to play more than 50 Atari video games just by looking at the pixels and scores on a video screen.

Hassabis introduced deep reinforcement learning, which combines reinforcement learning and deep learning, for this difficulty.

To create a neural network capable of reliable perceptual identification, deep neural networks need an input layer of observations, weighting mechanisms, and backpropagation.

In the instance of the Atari challenge, the network was trained using the 20,000-pixel values that flashed on the videogame screen at any given time.

Under deep learning, reinforcement learning takes the machine from the point where it perceives and recognizes a given input to the point where it can take meaningful action toward a goal.

In the Atari challenge, the computer learnt how to win over hundreds of hours of playtime by doing eighteen distinct exact joystick actions in a certain time-step.

To put it another way, a deep reinforcement learning machine is an end-to-end learning system capable of analyzing perceptual inputs, devising a strategy, and executing the strategy from start.

DeepMind was purchased by Google in 2014.

Hassabis continues to work at Google with DeepMind's deep learning technology.

Optical coherence tomography scans for eye disorders are used in one of these attempts.

By triaging patients and proposing how they should be referred for further treatment, DeepMind's AI system can swiftly and reliably diagnose from eye scans.

AlphaFold is a machine learning, physics, and structural biology system that predicts three-dimensional protein structures simply based on its genetic sequence.

AlphaFold took first place in the 2018 "world championship" for Critical Assessment of Techniques for Protein Structure Prediction, successfully predicting the most accurate structure for 25 of 43 proteins.

AlphaStar is currently mastering the real-time strategy game StarCraft II. 



Jai Krishna Ponnappan


You may also want to read more about Artificial Intelligence here.



See also: 


Deep Learning.



Further Reading:


“Demis Hassabis, Ph.D.: Pioneer of Artificial Intelligence.” 2018. Biography and interview. American Academy of Achievement. https://www.achievement.org/achiever/demis-hassabis-ph-d/.

Ford, Martin. 2018. Architects of Intelligence: The Truth about AI from the People Building It. Birmingham, UK: Packt Publishing Limited.

Gibney, Elizabeth. 2015. “DeepMind Algorithm Beats People at Classic Video Games.” Nature 518 (February 26): 465–66.

Gibney, Elizabeth. 2016. “Google AI Algorithm Masters Ancient Game of Go.” Nature 529 (January 27): 445–46.

Proudfoot, Kevin, Josh Rosen, Gary Krieg, and Greg Kohs. 2017. AlphaGo. Roco Films.


Artificial Intelligence - History And Timeline

     




    1942

    The Three Laws of Robotics by science fiction author Isaac Asimov occur in the short tale "Runaround."


    1943


    Emil Post, a mathematician, talks about "production systems," a notion he adopted for the 1957 General Problem Solver.


    1943


    "A Logical Calculus of the Ideas of Immanent in Nervous Activity," a study by Warren McCulloch and Walter Pitts on a computational theory of neural networks, is published.


    1944


    The Teleological Society was founded by John von Neumann, Norbert Wiener, Warren McCulloch, Walter Pitts, and Howard Aiken to explore, among other things, nervous system communication and control.


    1945


    In his book How to Solve It, George Polya emphasizes the importance of heuristic thinking in issue solving.


    1946


    In New York City, the first of eleven Macy Conferences on Cybernetics gets underway. "Feedback Mechanisms and Circular Causal Systems in Biological and Social Systems" is the focus of the inaugural conference.



    1948


    Norbert Wiener, a mathematician, publishes Cybernetics, or Control and Communication in the Animal and the Machine.


    1949


    In his book The Organization of Behavior, psychologist Donald Hebb provides a theory for brain adaptation in human education: "neurons that fire together connect together."


    1949


    Edmund Berkeley's book Giant Brains, or Machines That Think, is published.


    1950


    Alan Turing's "Computing Machinery and Intelligence" describes the Turing Test, which attributes intelligence to any computer capable of demonstrating intelligent behavior comparable to that of a person.


    1950


    Claude Shannon releases "Programming a Computer for Playing Chess," a groundbreaking technical study that shares search methods and strategies.



    1951


    Marvin Minsky, a math student, and Dean Edmonds, a physics student, create an electronic rat that can learn to navigate a labyrinth using Hebbian theory.


    1951


    John von Neumann, a mathematician, releases "General and Logical Theory of Automata," which reduces the human brain and central nervous system to a computer.


    1951


    For the University of Manchester's Ferranti Mark 1 computer, Christopher Strachey produces a checkers software and Dietrich Prinz creates a chess routine.


    1952


    Cyberneticist W. Edwards wrote Design for a Brain: The Origin of Adaptive Behavior, a book on the logical underpinnings of human brain function. Ross Ashby is a British actor.


    1952


    At Cornell University Medical College, physiologist James Hardy and physician Martin Lipkin begin developing a McBee punched card system for mechanical diagnosis of patients.


    1954


    Science-Fiction Thinking Machines: Robots, Androids, Computers, edited by Groff Conklin, is a theme-based anthology.


    1954


    The Georgetown-IBM project exemplifies the power of text machine translation.


    1955


    Under the direction of economist Herbert Simon and graduate student Allen Newell, artificial intelligence research began at Carnegie Tech (now Carnegie Mellon University).


    1955


    For Scientific American, mathematician John Kemeny wrote "Man as a Machine."


    1955


    In a Rockefeller Foundation proposal for a Dartmouth University meeting, mathematician John McCarthy coined the phrase "artificial intelligence."



    1956


    Allen Newell, Herbert Simon, and Cliff Shaw created Logic Theorist, an artificial intelligence computer software for proving theorems in Alfred North Whitehead and Bertrand Russell's Principia Mathematica.


    1956


    The "Constitutional Convention of AI," a Dartmouth Summer Research Project, brings together specialists in cybernetics, automata, information theory, operations research, and game theory.


    1956


    On television, electrical engineer Arthur Samuel shows off his checkers-playing AI software.


    1957


    Allen Newell and Herbert Simon created the General Problem Solver AI software.


    1957


    The Rockefeller Medical Electronics Center shows how an RCA Bizmac computer application might help doctors distinguish between blood disorders.


    1958


    The Computer and the Brain, an unfinished work by John von Neumann, is published.


    1958


    At the "Mechanisation of Thought Processes" symposium at the UK's Teddington National Physical Laboratory, Firmin Nash delivers the Group Symbol Associator its first public demonstration.


    1958


    For linear data categorization, Frank Rosenblatt develops the single layer perceptron, which includes a neural network and supervised learning algorithm.


    1958


    The high-level programming language LISP is specified by John McCarthy of the Massachusetts Institute of Technology (MIT) for AI research.


    1959


    "The Reasoning Foundations of Medical Diagnosis," written by physicist Robert Ledley and radiologist Lee Lusted, presents Bayesian inference and symbolic logic to medical difficulties.


    1959


    At MIT, John McCarthy and Marvin Minsky create the Artificial Intelligence Laboratory.


    1960


    James L. Adams, an engineering student, built the Stanford Cart, a remote control vehicle with a television camera.


    1962


    In his short novel "Without a Thought," science fiction and fantasy author Fred Saberhagen develops sentient killing robots known as Berserkers.


    1963


    John McCarthy developed the Stanford Artificial Intelligence Laboratory (SAIL).


    1963


    Under Project MAC, the Advanced Research Experiments Agency of the United States Department of Defense began financing artificial intelligence projects at MIT.


    1964


    Joseph Weizenbaum of MIT created ELIZA, the first software allowing natural language conversation with a computer (a "chatbot").


    1965


    I am a statistician from the United Kingdom. J. Good's "Speculations Concerning the First Ultraintelligent Machine," which predicts an impending intelligence explosion, is published.


    1965


    Hubert L. Dreyfus and Stuart E. Dreyfus, philosophers and mathematicians, publish "Alchemy and AI," a study critical of artificial intelligence.


    1965


    Joshua Lederberg and Edward Feigenbaum founded the Stanford Heuristic Programming Project, which aims to model scientific reasoning and create expert systems.


    1965


    Donald Michie is the head of Edinburgh University's Department of Machine Intelligence and Perception.


    1965


    Georg Nees organizes the first generative art exhibition, Computer Graphic, in Stuttgart, West Germany.


    1965


    With the expert system DENDRAL, computer scientist Edward Feigenbaum starts a ten-year endeavor to automate the chemical analysis of organic molecules.


    1966


    The Automatic Language Processing Advisory Committee (ALPAC) issues a cautious assessment on machine translation's present status.


    1967


    On a DEC PDP-6 at MIT, Richard Greenblatt finishes work on Mac Hack, a computer that plays competitive tournament chess.


    1967


    Waseda University's Ichiro Kato begins work on the WABOT project, which culminates in the unveiling of a full-scale humanoid intelligent robot five years later.


    1968


    Stanley Kubrick's adaptation of Arthur C. Clarke's science fiction novel 2001: A Space Odyssey, about the artificially intelligent computer HAL 9000, is one of the most influential and highly praised films of all time.


    1968


    At MIT, Terry Winograd starts work on SHRDLU, a natural language understanding program.


    1969


    Washington, DC hosts the First International Joint Conference on Artificial Intelligence (IJCAI).


    1972


    Artist Harold Cohen develops AARON, an artificial intelligence computer that generates paintings.


    1972


    Ken Colby describes his efforts using the software program PARRY to simulate paranoia.


    1972


    In What Computers Can't Do, Hubert Dreyfus offers his criticism of artificial intelligence's intellectual basis.


    1972


    Ted Shortliffe, a doctorate student at Stanford University, has started work on the MYCIN expert system, which is aimed to identify bacterial illnesses and provide treatment alternatives.


    1972


    The UK Science Research Council releases the Lighthill Report on Artificial Intelligence, which highlights AI technological shortcomings and the challenges of combinatorial explosion.


    1972


    The Assault on Privacy: Computers, Data Banks, and Dossiers, by Arthur Miller, is an early study on the societal implications of computers.


    1972


    INTERNIST-I, an internal medicine expert system, is being developed by University of Pittsburgh physician Jack Myers, medical student Randolph Miller, and computer scientist Harry Pople.


    1974


    Paul Werbos, a social scientist, has completed his dissertation on a backpropagation algorithm that is currently extensively used in artificial neural network training for supervised learning applications.


    1974


    The memo discusses the notion of a frame, a "remembered framework" that fits reality by "changing detail as appropriate." Marvin Minsky distributes MIT AI Lab document 306 on "A Framework for Representing Knowledge."


    1975


    The phrase "genetic algorithm" is used by John Holland to explain evolutionary strategies in natural and artificial systems.


    1976


    In Computer Power and Human Reason, computer scientist Joseph Weizenbaum expresses his mixed feelings on artificial intelligence research.


    1978


    At Rutgers University, EXPERT, a generic knowledge representation technique for constructing expert systems, becomes live.


    1978


    Joshua Lederberg, Douglas Brutlag, Edward Feigenbaum, and Bruce Buchanan started the MOLGEN project at Stanford to solve DNA structures generated from segmentation data in molecular genetics research.


    1979


    Raj Reddy, a computer scientist at Carnegie Mellon University, founded the Robotics Institute.


    1979


    While working with a robot, the first human is slain.


    1979


    Hans Moravec rebuilds and equips the Stanford Cart with a stereoscopic vision system after it has evolved into an autonomous rover over almost two decades.


    1980


    The American Association of Artificial Intelligence (AAAI) holds its first national conference at Stanford University.


    1980


    In his Chinese Room argument, philosopher John Searle claims that a computer's modeling of action does not establish comprehension, intentionality, or awareness.


    1982


    Release of Blade Runner, a science fiction picture based on Philip K. Dick's tale Do Androids Dream of Electric Sheep? (1968).


    1982


    The associative brain network, initially developed by William Little in 1974, is popularized by physicist John Hopfield.


    1984


    In Fortune Magazine, Tom Alexander writes "Why Computers Can't Outthink the Experts."


    1984


    At the Microelectronics and Computer Consortium (MCC) in Austin, TX, computer scientist Doug Lenat launches the Cyc project, which aims to create a vast commonsense knowledge base and artificial intelligence architecture.


    1984


    Orion Pictures releases the first Terminator picture, which features robotic assassins from the future and an AI known as Skynet.


    1986


    Honda establishes a research facility to build humanoid robots that can cohabit and interact with humans.


    1986


    Rodney Brooks, an MIT roboticist, describes the subsumption architecture for behavior-based robots.


    1986


    The Society of Mind is published by Marvin Minsky, who depicts the brain as a collection of collaborating agents.


    1989


    The MIT Artificial Intelligence Lab's Rodney Brooks and Anita Flynn publish "Fast, Cheap, and Out of Control: A Robot Invasion of the Solar System," a paper discussing the possibility of sending small robots on interplanetary exploration missions.


    1993


    The Cog interactive robot project is launched at MIT by Rodney Brooks, Lynn Andrea Stein, Cynthia Breazeal, and others.


    1995


    The phrase "generative music" was used by musician Brian Eno to describe systems that create ever-changing music by modifying parameters over time.


    1995


    The MQ-1 Predator unmanned aerial aircraft from General Atomics has entered US military and reconnaissance duty.


    1997


    Under normal tournament settings, IBM's Deep Blue supercomputer overcomes reigning chess champion Garry Kasparov.


    1997


    In Nagoya, Japan, the inaugural RoboCup, an international tournament featuring over forty teams of robot soccer players, takes place.


    1997


    NaturallySpeaking is Dragon Systems' first commercial voice recognition software product.


    1999


    Sony introduces AIBO, a robotic dog, to the general public.


    2000


    The Advanced Step in Innovative Mobility humanoid robot, ASIMO, is unveiled by Honda.


    2001


    At Super Bowl XXXV, Visage Corporation unveils the FaceFINDER automatic face-recognition technology.


    2002


    The Roomba autonomous household vacuum cleaner is released by the iRobot Corporation, which was created by Rodney Brooks, Colin Angle, and Helen Greiner.


    2004


    In the Mojave Desert near Primm, NV, DARPA hosts its inaugural autonomous vehicle Grand Challenge, but none of the cars complete the 150-mile route.


    2005


    Under the direction of neurologist Henry Markram, the Swiss Blue Brain Project is formed to imitate the human brain.


    2006


    Netflix is awarding a $1 million prize to the first programming team to create the greatest recommender system based on prior user ratings.


    2007


    DARPA has announced the commencement of the Urban Challenge, an autonomous car competition that will test merging, passing, parking, and navigating traffic and junctions.


    2009


    Under the leadership of Sebastian Thrun, Google launches its self-driving car project (now known as Waymo) in the San Francisco Bay Area.


    2009


    Fei-Fei Li of Stanford University describes her work on ImageNet, a library of millions of hand-annotated photographs used to teach AIs to recognize the presence or absence of items visually.


    2010


    Human manipulation of automated trading algorithms causes a "flash collapse" in the US stock market.


    2011


    Demis Hassabis, Shane Legg, and Mustafa Suleyman developed DeepMind in the United Kingdom to educate AIs how to play and succeed at classic video games.


    2011


    Watson, IBM's natural language computer system, has beaten Jeopardy! Ken Jennings and Brad Rutter are the champions.


    2011


    The iPhone 4S comes with Apple's mobile suggestion assistant Siri.


    2011


    Andrew Ng, a computer scientist, and Google colleagues Jeff Dean and Greg Corrado have launched an informal Google Brain deep learning research cooperation.


    2013


    The European Union's Human Brain Project aims to better understand how the human brain functions and to duplicate its computing capabilities.


    2013


    Stop Killer Robots is a campaign launched by Human Rights Watch.


    2013


    Spike Jonze's science fiction drama Her has been released. A guy and his AI mobile suggestion assistant Samantha fall in love in the film.


    2014


    Ian Goodfellow and colleagues at the University of Montreal create Generative Adversarial Networks (GANs) for use in deep neural networks, which are beneficial in making realistic fake human photos.


    2014


    Eugene Goostman, a chatbot that plays a thirteen-year-old kid, is said to have passed a Turing-like test.


    2014


    According to physicist Stephen Hawking, the development of AI might lead to humanity's extinction.


    2015


    DeepFace is a deep learning face recognition system that Facebook has released on its social media platform.


    2016


    In a five-game battle, DeepMind's AlphaGo software beats Lee Sedol, a 9th dan Go player.


    2016


    Tay, a Microsoft AI chatbot, has been put on Twitter, where users may teach it to send abusive and inappropriate posts.


    2017


    The Asilomar Meeting on Beneficial AI is hosted by the Future of Life Institute.


    2017


    Anthony Levandowski, an AI self-driving start-up engineer, formed the Way of the Future church with the goal of creating a superintelligent robot god.


    2018


    Google has announced Duplex, an AI program that uses natural language to schedule appointments over the phone.


    2018


    The General Data Protection Regulation (GDPR) and "Ethics Guidelines for Trustworthy AI" are published by the European Union.


    2019


    A lung cancer screening AI developed by Google AI and Northwestern Medicine in Chicago, IL, surpasses specialized radiologists.


    2019


    Elon Musk cofounded OpenAI, which generates realistic tales and journalism via artificial intelligence text generation. Because of its ability to spread false news, it was previously judged "too risky" to utilize.


    2020


    TensorFlow Quantum, an open-source framework for quantum machine learning, was announced by Google AI in conjunction with the University of Waterloo, the "moonshot faculty" X, and Volkswagen.




    ~ Jai Krishna Ponnappan

    Find Jai on Twitter | LinkedIn | Instagram


    You may also want to read more about Artificial Intelligence here.










    Artificial Intelligence - Who Is Martin Ford?


     


    Martin Ford (active from 2009 until the present) is a futurist and author who focuses on artificial intelligence, automation, and the future of employment.


    Rise of the Robots, his 2015 book, was named the Financial Times and McKinsey Business Book of the Year, as well as a New York Times bestseller.



    Artificial intelligence, according to Ford, is the "next killer app" in the American economy.


    Ford highlights in his writings that most economic sectors in the United States are becoming more mechanized.


    • The transportation business is being turned upside down by self-driving vehicles and trucks.
    • Self-checkout is transforming the retail industry.
    • The hotel business is being transformed by food preparation robots.


    According to him, each of these developments will have a significant influence on the American workforce.



    Not only will robots disrupt blue-collar labor, but they will also pose a danger to white-collar employees and professionals in fields such as medicine, media, and finance.


    • According to Ford, the majority of this job is similarly regular and can be automated.
    • Under particular, middle management is in jeopardy.
    • According to Ford, there will be no link between human education and training and automation vulnerability in the future, just as worker productivity and remuneration have become unrelated phenomena.

    Artificial intelligence will alter knowledge and information work as sophisticated algorithms, machine-learning tools, and clever virtual assistants are incorporated into operating systems, business software, and databases.


    Ford’s viewpoint has been strengthened by a 2013 research by Carl Benedikt Frey and Michael Osborne of the Oxford University Martin Program on the Impacts of Future Technology and the Oxford University Engineering Sciences Department.

    Frey and Osborne’s study, done with the assistance of machine-learning algorithms, indicated that over half of 702 various types of American employment may be automated in the next 10 to twenty years.



    Ford points out that when automation precipitates primary job losses in areas susceptible to computerization, it will also cause a secondary wave of job destruction in sectors that are sustained by them, even if they are themselves automation resistant.


    • Ford suggests that capitalism will not go away in the process, but it will need to adapt if it is to survive.
    • Job losses will not be immediately staunched by new technology jobs in the highly automated future.

    Ford has advocated a universal basic income—or “citizens dividend”—as one way to help American workers transition to the economy of the future.


    • Without consumers making wages, he asserts, there simply won’t be markets for the abundant goods and services that robots will produce.
    • And those displaced workers would no longer have access to home owner ship or a college education.
    • A universal basic income could be guaranteed by placing value added taxes on automated industries.
    • The wealthy owners in these industries would agree to this tax out of necessity and survival.



    Further financial incentives, he argues, should be targeted at individuals who are working to enhance human culture, values, and wisdom, engaged in earning new credentials or innovating outside the mainstream automated economy.


    • Political and sociocultural changes will be necessary as well.
    • Automation and artificial intelligence, he says, have exacerbated economic inequality and given extraordinary power to special interest groups in places like the Silicon Valley.
    • He also suggests that Americans will need to rethink the purpose of employment as they are automated out of jobs.



    Work, Ford believes, will not primarily be about earning a living, but rather about finding purpose and meaning and community.


    • Education will also need to change.
    • As the number of high-skill jobs is depleted, fewer and fewer highly educated students will find work after graduation.



    Ford has been criticized for assuming that hardly any job will remain untouched by computerization and robotics.


    • It may be that some occupational categories are particularly resistant to automation, for instance, the visual and performing arts, counseling psychology, politics and governance, and teaching.
    • It may also be the case that human energies currently focused on manufacture and service will be replaced by work pursuits related to entrepreneurship, creativity, research, and innovation.



    Ford speculates that it will not be possible for all of the employed Americans in the manufacturing and service economy to retool and move to what is likely to be a smaller, shallower pool of jobs.



    In The Lights in the Tunnel: Automation, Accelerating Technology, and the Economy of the Future (2009), Ford introduced the metaphor of “lights in a tunnel” to describe consumer purchasing power in the mass market.


    A billion individual consumers are represented as points of light that vary in intensity corresponding to purchasing power.

    An overwhelming number of lights are of middle intensity, corresponding to the middle classes around the world.

    • Companies form the tunnel. Five billion other people, mostly poor, exist outside the tunnel.
    • In Ford’s view, automation technologies threaten to dim the lights and collapse the tunnel.
    • Automation poses dangers to markets, manufacturing, capitalist economics, and national security.



    In Rise of the Robots: Technology and the Threat of a Jobless Future (2015), Ford focused on the differences between the current wave of automation and prior waves.


    • He also commented on disruptive effects of information technology in higher education, white-collar jobs, and the health-care industry.
    • He made a case for a new economic paradigm grounded in the basic income, incentive structures for risk-taking, and environmental sensitivity, and he described scenarios where inaction might lead to economic catastrophe or techno-feudalism.


    Ford’s book Architects of Intelligence: The Truth about AI from the People Building It (2018) includes interviews and conversations with two dozen leading artificial intelligence researchers and entrepreneurs.


    • The focus of the book is the future of artificial general intelligence and predictions about how and when human-level machine intelligence will be achieved.



    Ford holds an undergraduate degree in Computer Engineering from the University of Michigan.

    He earned an MBA from the UCLA Anderson School of Management.

    He is the founder and chief executive officer of the software development company Solution-Soft located in Santa Clara, California.



    Jai Krishna Ponnappan


    You may also want to read more about Artificial Intelligence here.



    See also: 


    Brynjolfsson, Erik; Workplace Automation.


    Further Reading:


    Ford, Martin. 2009. The Lights in the Tunnel: Automation, Accelerating Technology, and the Economy of the Future. Charleston, SC: Acculant.

    Ford, Martin. 2013. “Could Artificial Intelligence Create an Unemployment Crisis?” Communications of the ACM 56 7 (July): 37–39.

    Ford, Martin. 2016. Rise of the Robots: Technology and the Threat of a Jobless Future. New York: Basic Books.

    Ford, Martin. 2018. Architects of Intelligence: The Truth about AI from the People Build￾ing It. Birmingham, UK: Packt Publishing



    What Is Artificial General Intelligence?

    Artificial General Intelligence (AGI) is defined as the software representation of generalized human cognitive capacities that enables the ...